Combining technology with learning and games, so that technology learning is not only learning It is more full of experience and interest, and comprehensively enhances the breadth and depth of education, which is worth taking as a direction for future education. the beginning of the end The epidemic has changed the interaction between teachers, students, and parents in the education scene, which in turn has driven the connection between schools, families, and communities. Students, teachers, and even the country have proposed innovative ways to respond to educational issues.
Will there be any combination of regions fax number list in the future? We love the possibility of place-making or community-building in sexuality. Combining the above three cases, we have seen the development of technology in the post-epidemic era. However, returning to the essence of education, technology is actually only a form of exporting education, as Li Kongping, the co-founder of Fun School, said : The online courses created are actually not a substitute for physical courses, but a brand-new educational product."
While technology helps to overcome the epidemic, it is necessary to use technology to transform learning and connect students, teachers, parents, and even the network of the community. In addition, making learning fun so that both students and teachers can enjoy it, so that education can focus enough on learning issues, not just technology demonstrations. This year's Stanford Longevity Center aims at the theme of the 2020 design competition "After the Pandemic: Designing the Next Version of Our World", which is closely linked to the development of the epidemic.